Whether or not the cast is fake, i.e., not the result of a user action, but just made up by the game.
Whether or not the cast is a melee swing/auto-attack.
The source actor. Null if no source is set.
The raw disposition of the source. Use the isFriendlyParticipant and isEnemyParticipant methods to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.
The instance id of the source.
The raid marker on this source unit. 0 if no raid marker is set.
Resource data for the source. Null if no resource information is available.
The target actor. Null if no target is set.
The raw disposition of the target. Use the isFriendlyParticipant and isEnemyParticipant methods on Fight to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.
The instance id of the target.
The raid marker on this source unit. 0 if no raid marker is set.
Resource data for the target. Null if no resource information is available.
The time offset of the event in milliseconds from the start of the report.
The type of the event.
The ability used by the source on the target. Null if no ability is set.