interface HealAbsorbedEvent {
    ability: null | Ability;
    amount: number;
    healer: null | Actor;
    healerAbility: null | Ability;
    healerDisposition: ActorDisposition;
    healerInstanceId: number;
    healerRaidMarker: number;
    source: null | Actor;
    sourceDisposition: ActorDisposition;
    sourceInstanceId: number;
    sourceRaidMarker: number;
    sourceResources: null | ResourceData;
    target: null | Actor;
    targetDisposition: ActorDisposition;
    targetInstanceId: number;
    targetRaidMarker: number;
    targetResources: null | ResourceData;
    timestamp: number;
    type: "healabsorbed";
}

Hierarchy (view full)

Properties

ability: null | Ability

The ability used by the source on the target. Null if no ability is set.

amount: number

The amount of damage absorbed.

healer: null | Actor

The healing actor. Null if no healer is set.

healerAbility: null | Ability

The healing ability used. Null if the ability is not known.

healerDisposition: ActorDisposition

The raw disposition of the healer. Use the isFriendlyParticipant and isEnemyParticipant methods to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.

healerInstanceId: number

The instance id of the healer.

healerRaidMarker: number

The raid marker on the healing unit. 0 if no raid marker is set.

source: null | Actor

The source actor. Null if no source is set.

sourceDisposition: ActorDisposition

The raw disposition of the source. Use the isFriendlyParticipant and isEnemyParticipant methods to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.

sourceInstanceId: number

The instance id of the source.

sourceRaidMarker: number

The raid marker on this source unit. 0 if no raid marker is set.

sourceResources: null | ResourceData

Resource data for the source. Null if no resource information is available.

target: null | Actor

The target actor. Null if no target is set.

targetDisposition: ActorDisposition

The raw disposition of the target. Use the isFriendlyParticipant and isEnemyParticipant methods on Fight to obtain the overall single disposition for this actor. This field should be used with caution as it could flip if the logger or the unit get mind controlled.

targetInstanceId: number

The instance id of the target.

targetRaidMarker: number

The raid marker on this source unit. 0 if no raid marker is set.

targetResources: null | ResourceData

Resource data for the target. Null if no resource information is available.

timestamp: number

The time offset of the event in milliseconds from the start of the report.

type

The type of the event.