OBJECT
ProgressRaceData
A way to obtain data for the top guilds involved in an ongoing world first or realm first progress race.
link GraphQL Schema definition
- type ProgressRaceData {
- # Progress race information including best percentages, pull counts and streams
- # for top guilds. This API is only active when there is an ongoing race. The
- # format of this JSON may change without notice and is not considered frozen.
- #
- # Arguments
- # serverRegion: Optional. The short name of a region to filter
- # to. If paired with a server slug, will uniquely identify a server. If used by
- # itself, rankings for that specific region will be fetched.
- # serverSubregion: Optional. The short name of a subregion to
- # filter to. Must be paired with serverRegion. Rankings for that specific
- # subregion will be fetched.
- # serverSlug: Optional. The slug for a specific server. Whether
- # or not to filter rankings to a specific server. If omitted, data for all servers
- # will be used.
- # zoneID: Optional. If not specified, the latest zone will be
- # used.
- # competitionID: Optional. If not specified, the race to world
- # first competition will be used.
- # difficulty: Optional. If not specified, the highest difficulty
- # will be used.
- # size: Optional. If not specified, the default size for the
- # highest difficulty will be used.
- # guildID: Optional. The ID of a single guild to retrieve.
- # guildName: Optional. The name of a specific guild. Must be used
- # in conjunction with serverSlug and serverRegion to uniquely identify a guild.
- (
- String, :
- String, :
- String, :
- Int, :
- Int, :
- Int, :
- Int, :
- Int, :
- String :
- ): JSON
- # Detailed composition data for a given guild and encounter.
- #
- # Arguments
- # competitionID: Optional. If not specified, the race to world
- # first competition will be used.
- # guildID: Optional. The ID of a single guild to retrieve.
- # guildName: Optional. The name of a specific guild. Must be used
- # in conjunction with serverSlug and serverRegion to uniquely identify a guild.
- # serverSlug: Optional. The name of a specific guild. Must be
- # used in conjunction with name and serverRegion to uniquely identify a guild.
- # serverRegion: Optional. The region for a specific guild. Must
- # be used in conjunction with name and serverRegion to uniquely identify a guild.
- # encounterID: Optional. If not specified, the current boss that
- # is being pulled will be used.
- # difficulty: Optional. If not specified, the highest difficulty
- # will be used.
- # size: Optional. If not specified, the default size for the
- # highest difficulty will be used.
- (
- Int, :
- Int, :
- String, :
- String, :
- String, :
- Int, :
- Int, :
- Int :
- ): JSON
- }