OBJECT
Server
A single server. Servers correspond to actual game servers that characters and guilds reside on.
link GraphQL Schema definition
- type Server {
- # The ID of the server.
- Int! :
- # The name of the server in the locale of the subregion that the server belongs
- # to.
- String! :
- # The normalized name is a transformation of the name, dropping spaces. It is how
- # the server appears in a World of Warcraft log file.
- String! :
- # The server slug, also a transformation of the name following Blizzard rules. For
- # retail World of Warcraft realms, this slug will be in English. For all other
- # games, the slug is just a transformation of the name field.
- String! :
- # The region that this server belongs to.
- Region! :
- # The subregion that this server belongs to.
- Subregion! :
- # The guilds found on this server (and any servers connected to this one.
- #
- # Arguments
- # limit: Optional. The number of guilds to retrieve per page. The
- # maximum allowed value is 100, and minimum allowed value is 1.
- # page: Optional. The page of paginated data to retrieve. If
- # omitted, defaults to the first page.
- Int, : Int): GuildPagination ( :
- # The characters found on this server (and any servers connected to this one.
- #
- # Arguments
- # limit: Optional. The number of characters to retrieve per page.
- # The maximum allowed value is 100, and minimum allowed value is 1.
- # page: Optional. The page of paginated data to retrieve. If
- # omitted, defaults to the first page.
- Int, : Int): CharacterPagination ( :
- }
link Require by
- CharacterA player character. Characters can earn individual rankings and appear in reports.
- GuildA single guild. Guilds earn their own rankings and contain characters. They may correspond to a guild in-game or be a custom guild created just to hold reports and rankings.
- ServerPaginationnull
- WorldDataThe world data object contains collections of data such as expansions, zones, encounters, regions, subregions, etc.